In a recent video post, Meta President of Global Affairs, Nick Clegg, issued a call to educators and enterprise customers to leverage XR (extended reality) technologies to revolutionize the way we work and learn. This call to action comes as Meta reinforces its focus on immersive solutions for work and the industrial metaverse, highlighting current use cases and emphasizing the potential impact of metaverse technologies on industries and people’s lives.
Clegg pointed out several European companies, such as Lufthansa, Iveco, Alstorm, and Decathlon, which are already using AR and VR to develop products, train employees, and engage customers. He also highlighted the groundbreaking use of metaverse technologies in virtual medicine to support medical professionals, educators, and students in fully immersive digital environments.
Furthermore, Clegg emphasized the importance of talented developers and increased knowledge bases in shaping the potential industrial metaverse. He stressed that as more developers build XR programs and more schools and companies use them, the impact of these technologies will continue to grow. Additionally, Clegg underscored the potential of metaverse technologies to share ideas across cultures, break down social and economic barriers, and create more opportunities for companies in Europe and beyond.
In line with Meta’s consumer focus, efforts are being made to introduce a large number of devices into homes over the holiday period to establish a foundational building block for workplace XR. The goal is for XR technologies to become more ubiquitous in daily life, making them less overwhelming and more familiar to decision-makers, similar to how smartphones gained prominence as workplace tools.
In addition to Clegg’s call to action, Meta is also preparing a deep business portfolio for future industrial metaverse use. This includes the recent launch of Meta Quest for Business, a subscription service that supports enterprise end-users utilizing Meta Quest 2, 3, and Pro devices. The service is designed to assist clients in distributing devices and applications across teams and includes add-ons such as Shared Mode and Support Plus.
Moreover, Meta is also working on a built-in MDM solution that gives team leaders direct control of their headset fleet, providing features such as bulk provisions, device statuses, and remote wipe capabilities. Additionally, third-party XR MDM service providers are also being integrated to further enhance the subscription service.
As Meta continues to focus on immersive solutions for work and the industrial metaverse, it is evident that the company is positioning itself to be a leader in the XR technology space. With strong initiatives for enterprise use and education, Meta’s metaverse technologies could indeed have a revolutionary impact on the way we work and learn in the future.